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No Subject
From: MDude
Date: Sat Aug 17 00:09:02 2019
Date: Sat Aug 17 00:09:02 2019
In-nether XYZ coordinates for the second portal: -127, 85, 108
No Subject
From: MDude
Date: Thu Aug 8 20:28:39 2019
Date: Thu Aug 8 20:28:39 2019
No Subject
From: MDude
Date: Mon Oct 7 19:03:13 2019
Date: Mon Oct 7 19:03:13 2019
Turns out that if you use a lightning rod, you can shock a bokoblin but hide before the lightning ball hits to disarm it without being noticed. It seems that while fighting another traveler, they won't pick up their old weapon, and will instead just stand around doing the cheer animation while disarmed. Unfortunately, the traveler doesn't take the opportunity to actually finish off the opponent on their own, instead just pacing around with their shield raised. Don't think I need my fantasy of being a hero to be quite this bubble-wrapped, but it is fun to imagine the bokoblins are just cheering on this guy pacing around for them now. They must think he's so cool!
No Subject
From: MDude
Date: Mon Oct 7 19:37:02 2019
Date: Mon Oct 7 19:37:02 2019
Ah, turns out the travelers do keep fighting instead of pacing, if they aren't distracted by always turning to face the one behind them. But I didn't get the one I moved away to go back in fighting range, so I'll have to wait to see how travelers act when they win a fight for themselves. Anyway, these Korok nuts look neat.
No Subject
From: MDude
Date: Wed May 25 22:19:27 2016
Date: Wed May 25 22:19:27 2016
No Subject
From: MDude
Date: Fri May 27 00:09:20 2016
Date: Fri May 27 00:09:20 2016
And here we after another day of factory management and the further deelopment of plasctics. I really liked how the newest building was exactly the right size to set up steel production in, so I did. Not sure what I'll do with A7 yet, probably plastic at first.
I'll want to replace the big research complex on the left with gas versions or something to speed things up, but so far I'd like to avoid using chronometers just because speeding up time doens't really make sense to me in the context of a the game. I'm pretending to be a factory manager, and factory managers don't pretend to make money faster by altering their perception of time.
I'll want to replace the big research complex on the left with gas versions or something to speed things up, but so far I'd like to avoid using chronometers just because speeding up time doens't really make sense to me in the context of a the game. I'm pretending to be a factory manager, and factory managers don't pretend to make money faster by altering their perception of time.
No Subject
From: MDude
Date: Sat May 28 22:20:50 2016
Date: Sat May 28 22:20:50 2016
No Subject
From: MDude
Date: Mon May 30 22:24:22 2016
Date: Mon May 30 22:24:22 2016
Got the kilofactory. Apparently upgrades dont' carry over even though research does? Anyway, I got the new one up to plastic fairly quickly anyway, and in the old one I started trying out electronics. After making this screenshot, I went and got the upgrade to make plastic maker not produce waste, but it looks pretty much the same but without the sorters and with only the one recycler for the electronics waste.
Nt sure if the maps are inteded to get put together like this but the roads lined up perfectly just by putting the lower one in the bottom right.
Nt sure if the maps are inteded to get put together like this but the roads lined up perfectly just by putting the lower one in the bottom right.
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